![]() Its collection includes the source code of nearly every coin-operated Atari video game from the 1980s. The International Center for the History of Electronic Games at The Strong is "the largest and most comprehensive public assemblage" of video games and electronic games in the United States. It spawned a number of sequels spanning 17 years across different genres. Zork, one of the most well known and successful text adventures of the period, was written between 19, but first published in 1980. Typing in KILL ALLIGATOR, for example, returned the reply, "Sorry, I can't, I'm not feeling destructive." Responding with FEEL DESTRUCTIVE resulted in a message that said "OK, Poof! The game is destroyed!" forcing the user to start over. Notably, the player could not attack, fight or kill any living thing obstructing their progress. On the adventure, the player has to repair a pirate ship, sail to Treasure Island and recover two treasures. Players used two-word, verb/object commands to navigate a fantasy land where the player is magically transported. Pirate's Adventure was a text adventure launched on a variety of early PC platforms in the late 1970s and early 1980s. It re-launched in 1982 with graphical illustrations. It published on the Apple II series of computers, Atari's 8-bit personal computers, Commodore's PET, VIC-20 and 64, and other PCs of the era. "These simple packages helped transform computer games into products while bringing text-based adventure games, which previously lived on mainframe computers, into the home for the very first time," said Jeremy Saucier, the assistant director for the Strong's International Center for the History of Electronic Games.Īdventureland, boasting a vocabulary of 120 words, tasked the player with finding 13 lost artifacts. Adams followed Adventureland with Pirate's Adventure (also called Pirate's Cove) the same year.Ī news release from The Strong notes that Adventure International was one of the first independent game studios, and that Adams' games are "some of the earliest packaged computer games. Some of the earliest commercially launched computer games, including the text adventure Adventureland, is among a collection donated by the pioneering game designer Scott Adams to The Strong National Museum of Play in Rochester, N.Y.Īdams, who wrote and programmed 1978's Adventureland, went on to start the games company Adventure International, which lasted from 1979 to 1985. ![]()
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